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Yo-Yo Tip #1

How to Install a Yo-Yo String

 A yo-yo string is one long string, folded in half, and twisted. The end where the two string meets are tied together to make a loop, eventually used to make a slip knot for your finger (see 'Slip Knot' below). The other end, where the string is folded together is where the yo-yo sits. Untwist the folded end with your fingers in order to separate the two strings. Untwist it large enough that the yo-yo can be placed between the strings, so that a single string sits on the axle of the yo-yo, as shown below. Then simply let the yo-yo string re-twist together. The string is now installed on the yo-yo.  

Yo-Yo Tip #2

Single Looped vs. Double Looped Strings

 The drawing to the right shows a single looped string. This is used for sleeping fixed axle yo-yos, for most ball-bearing models and for non-responsive (bind) yo-yos.  However, beginning players  benefit greatly by using a non-spinning yo-yo while they are learning  the initial throws and handling of the yo-yo. To make a fixed axle yo-yo into a non-spinning beginner yo-yo, the string should be attached with a  double, rather than a single, loop around the axle. To do this, follow  the instructions above for installing a yo-yo string, except that after  the yo-yo is placed on the string, cross the 2 strings, and wrap the  string around the axle a second time. This, in effect, acts like a knot  in the bottom of the string, causing the yo-yo to bounce back up or  return more easily to the beginner player. Once throwing proficiency has  been gained, the second loop came be removed from the axle, returning  the yo-yo into a "spinning" yo-yo.  If using a ball-bearing yo-yo, you  will need to quad-loop (4 times) the string around the axle. 

NOTE: Non-Responsive yo-yo CANNOT be adjusted for beginner's play.

Yo-Yo Tip #3

Slip Knot - Putting a Yo-Yo String on your Finger

 The loop at the  end of every yo-yo is NOT the loop to put your finger in. This loop is  too small or usually too large for your finger, which will cause the  yo-yo to fall off your finger while playing. To make a slip knot, take  some of the straight string that is hanging down from the tied loop, and  put a section of that string into the tied loop. When you pull that  section of string through the other side of the loop, you have a  one-size-fits-all slip knot for your finger. That slip knot goes on your  middle finger (tallest finger) between your first and second knuckle on  your dominant hand (the hand that you write with). DO NOT put the  string at the base of your finger (that is reserved for rings!).  Although it initially feels funny, proper string placement will ensure  tricks can be done most easily. 

Yo-Yo Tip #4

String Adjustment for Beginners

 String Adjustment  for beginning spinners. Every time a Yo-Yo is thrown, every time a Yo-Yo  is wound by hand, the twist of the string is changed. A beginner needs  to adjust the string for about every three or four times the Yo-Yo is  wound up. If you are having trouble making the Yo-Yo sleep, drop it. If  it won't sleep when dropped, it definitely won't sleep when thrown. The  fastest, easiest and most accurate way for a beginner to adjust the  string (advanced players use string adjustment tricks like the Flying  Saucer) is to remove the string from the finger, hang on to the Yo-Yo  and let go of the string. The string will quickly adjust itself to  neutral. Then wind the string back into the Yo-Yo BEFORE putting it back  on the finger. If it still won't sleep when dropped, there is a knot in  the bottom of the string around the axle. If it sleeps when dropped but  not when thrown, there is a problem with the throw, not the Yo-Yo.  Usually the hand is moving as the Yo-Yo reaches the end of the string.  The hand must be stopped and relaxed for the Yo-Yo to sleep when it  reaches the end of the string.  

Yo-Yo Tip #5

Right Side Up and Upside Down

With the exception of the Gravity Pull, a yo-yo is always thrown over the end of the fingers, the direction that the back of the hand is facing.  This is very similar to the way a flying disc is thrown.  The string must come from the finger to the top off the yo-yo, otherwise, the yo-yo to not roll off the end of the fingers properly.  If the yo-yo is held and thrown with the yo-yo upside down in the hand, the yo-yo will turn on its side and demonstrate what is called a "Sick Helicopter," and won't come back up the string.


Yo-Yo Tip #6

String Types

#s indicate the number of threads used in the finished string. The bigger the number, the thicker the string.

#8,  100% cotton. This is the most common string. For all fixed axle yo-yos  this, or a #9 string, is a must. Cotton has a high resistance to wear  with friction against the fixed axle.

#6, 50% cotton/50%  polyester. Used for ball bearing yo-yos. Good mix of wearability and tensile strength.

#6, 100% poly. Popular for ball bearing yo-yos, particularly ‘Bind’ yo-yos.

#8, 50/50. Good string for looping with ball bearing and fixed axle yo-yos.

#9, 100% cotton. Beginners string. Good for fixed axle and auto return yo-yos for maximum wearability.

General difference between string:
50/50% cotton/polyester is best for Ball bearing, responsive yo-yos. Good balance between smoothness and strength.
Polyester is stronger than cotton but it frays easily on wood so 100% cotton is best for wood axle yo-yos.
100% polyester is best for bind yo-yos. Minimum response and maximum strength.

Yo-Yo Tip #7

Inner Assembly for Spintastics' Tornado & TigerShark Yo-Yos

Be sure to replace or re-install the parts of the bearing assembly in the correct order.  Also, the Bearing Seats MUST be placed in the proper direction for the ball-bearing to function properly.  Note that the bearing rings go to the inside, next to the bearing, while the outside has a well that the o-ring sits into.

Yo-Yo Tip #8

Dale Oliver's Famous Sweet Side/Sour Side Tip

 Every Yo-Yo player  that has gotten into string tricks (Brain Twisters, Trapezes, Atom  Smashers) knows what happens when you put the Yo-Yo on the string  'backwards'. It has a tendency to 'bite' i.e., catch the string and try  to wind up. Some Yo-Yos will tolerate this if you are careful, other  Yo-Yos will immediately 'bite' and freeze up. What does "on the string  backwards" mean? The string is wound around itself (about 7 to 9 times  per inch at neutral, depending on the type of string). That wind is  directional (like a one way street). If you have a sensitive touch, you  can feel that the string slides more easily through your fingers from  top to bottom than from bottom to top. The Yo-Yo spinning at thousands  of R.P.M. greatly multiplies that difference. When the Yo-Yo rides on  the 'Sweet Side' of the string, i.e., with the direction of the string  wind, it is smooth sailing. But when it is put on the string with the  spin going against the grain of the string wind, you have a potential  disaster. This function is actually used in the trick 'Thread the  Needle' and 'The Shotgun'. Many yoers who were trying to learn Brain  Twister' from written directions were continually frustrated by  unwittingly putting the Yo-Yo on the string 'backwards'. What most  players don't know is that the same scenario holds true for the single  strand of string that goes around the axle. This 'single' string is  actually 6, 7 or 8 individual threads twisted together to form the  string. It is this unidirectional twist that causes the string to wind  around itself those 7 to 9 times per inch. This unidirectional twist  also creates the some type of 'grain' or 'sweet side' experienced with  the doubled string. The Yo-Yo will actually spin easier and longer in  one direction than the other. I have seen this phenomenon cause problems  in every contest that I have ever witnessed. A contestant will 'test  throw' their Yo-Yo until it sleeps and then try the trick only to have  the Yo-Yo return to the hand without sleeping. They will take another  test throw and the Yo-Yo sleeps easily. Back to try the trick again and  once more the Yo-Yo doesn't sleep. The trick is to throw a sleeper on  the test throw, then take another test throw to put the Yo-Yo back on  the 'sweet side' of the string for the attempt that counts. When you are  on the 'sweet side', the Yo-Yo not only sleeps easier and longer, but  string tricks run smoother also. I actually use a bi-colored Yo-Yo and  set it up so that I know which color needs to be on the right for the  'sweet side'. Remember, it's the string not the Yo-Yo so if you use this  bi-color method, when you change a string and test it, you may have to  remove the string and put it back on the other way to match the color  you want to use as a key. It's best to always use the same color as the  key so you don't have to stop and remember each time which is the 'sweet  side'.

For transaxle players, the sweet side can have an effect  too, but in reverse. One of the biggest problems in using a transaxle  yo-yo is getting it up at times. The sweet side that makes a standard  yo-yo work better will make a transaxle harder to get up....so.....if  you are in a transaxle competition, better to try the trick on the sour  side (particularly on tricks like around the corner) so it will be more  responsive on the return. Also in this vein, most transaxles can be  adjusted to be more responsive by varying the number of wraps around the  axle. The more wraps, the more responsive. You'll also give up some  smoothness at the same time but for some tricks, it can be worth it.

Yo-Yo Tip #9

Dale Oliver's Secret to Good Loops

 The question that I  get most often from advanced players is "How do you do good consistent  repetitive loops?" So see, you're not alone. I consider the 'simple'  inside loop to be in the top five hardest tricks to master. OK, here we  go;
#1. Practice only good loops. The instant they wander, stop and  start over. When you get really good at them, then you can correct and  recover, but until then, you need to train that hand and arm to do the  same right thing over and over until it becomes automatic.
#2. The  yo-yo should be tilted about 6% to the outside ( that's just about like  this / ) . (For the left hand, like this \.). This is a control tilt  which keeps the string in contact with the side of the yo-yo. If the  yo-yo is straight up and down, it can roll to one side or the other too  easily. Start your first throw with this tilt and continue it.
#3,  The loop is not a throw, it is a pull. When you start, the yo-yo should  go down toward the floor, then out and then return toward your hand. Try  just letting go of the yo-yo behind you as you bring your hand forward.  This pulls the yo-yo forward. Then just stop your hand and watch what  happens. Depending on the speed of the pull, the yo-yo should whip past  (over) your hand and take off on another orbit but not quite make it  back to your hand the second time. The only power you need to put into  the loop is what is needed to complete the trip back (not very much at  all). This is best accomplished by doing an inside wrist roll that  starts BEFORE the yo-yo returns to the hand which gently PULLS the yo-yo  around the hand while imparting that little extra power to keep it in  orbit. Precise consistency is the key.
#4. Yo practice, Yo practice, Yo practice.
#5. See # 1.
Good luck, it took me six months. 

Yo-Yo Tip #10

Dale Oliver's "Reach for the Moon anyone?"

 My nomination for  the five hardest yo-yo tricks to master. Inside loops, Outside Loops,  Hop the Fence, Reach for the Moon, and Punching Bag.  "Hey!", you say.   "Everyone can do Loops and Hop the Fence."  Mastery is the key word.   Mastery means you can do about as many as you want to every time you  pick up the yo-yo and you can do them while reciting the Gettysburg  Address and scratching your head with the other hand.

Multiple  Reach for the Moon is the only trick I can think of that I'm afraid to  try with a blindfold on.  You must follow it and make corrections.  It  doesn't follow you.  That's why it is so difficult for most players to  do more than 10 of them with two hands.  Dale Myrberg has done over 300  of them.  I can't hold both hands over my head that long.  Forget doing  Reach for the Moons that long.

OK...on with the trick. First  problem is to get the yo-yo going the right direction around your hand.   Start with this preliminary trick. Do a Hop the Fence, but when it  returns, go into a reverse or backwards Hop the Fence, then forward  again, then backwards again...hey!...you're doing Reach for the Moon  (when it's over China).  Actually, this trick is now known as Planet  Hop.  Now for this side of the world. Notice how the yo-yo passes your  hand when you do Hop the Fence.  The first pass of Reach for the Moon is  the same direction. You throw the yo-yo up at a 45 degree angle, but  when it comes back, the yo-yo must pass below your hand (try for about  6" below).  Act as though you are going to do Hop the Fence straight  up.  That is, in fact, what you do and when (if) it comes back down, you  loop it back out.  you would think that if it has to go up, you would  need to throw it hard...NOT!  A very gentle, slow touch is by far more  effective.  If correctly thrown at the beginning, the yo-yo will swing  past your hand and go up by itself without any added power (If sometimes  helps in learning the trick to push your hand straight up the way you  want the yo-yo to go as it is coming past your hand.) and then you add  just a bit of power on the outward bound pass to repeat the trick.  I  don't use my wrist at all on the upward part of the trick.  In fact, I  find it helpful to hold my cupped fingers together and brace my yo-yo  finger with my thumb just behind the string.  That freezes the yo-yo  finger and makes a solid pivot point for the yo-yo to swing around.   Once you actually FEEL the way the yo-yo acts when this tricks is done  correctly, you'll know what the term "in the groove" really means.  It  flows almost effortlessly.  But it takes A LOT of practice effort to get  there. 

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